/*
	File:		RapairBot.h
	Author:		Ben Feldmann
	Purpose:	Class to manage game RapairBot enemies
*/

#pragma once

#include "Enemy.h"
#include "Event.h"

class RepairBot : public Enemy 
{
public:
	RepairBot();

	~RepairBot();

	void Update(float elapsed);

	void Render();

	//bool CheckCollision(IEntity* base);

	void Attack();

	// Pure virtual method from IListener
	virtual void HandleEvent(Event* thisEvent);

private:
	bool dead;
};
